A 60ft high cube boxcar with animated doors, and Gecko skins.
Mesh and Skins by Steven Alpaugh (Yukonzoom).
Permissions are given in advance to reskin this boxcar with the following restrictions:
Reskinned boxcars must be ARN compatible. I will not permit boxcars with a single road number to be released. I will work with those who require the number planes to be adjusted for your particular skin. You will be responsible for creating your own alpha_number's if the skin so requires it to look proto.
Reskinners will have to make use of the Skin File asset, and Gecko Script. Setting up the Gecko is pretty easy, and I will give instruction to those who need it.
I am setting a minimum of five skins per boxcar (each of mine have 10 skins):
In the main asset:
map1/map2.tga must contain a skin with graffiti and any level of weathering
In the Skin file:
map1_a/map2_a.tga must be appear as a brand new unit fresh from the paint shop
map1_b/map2_b.tga must be a partially weathered unit with no graffiti
map1_c/map2_c.tga must be a heavily weathered unit with no graffiti
map1_d/map2_d.tga through map1_?/map2_?.tga must contain any level of graffiti and any level of weathering
Skins can either be real or fictional and must be in good taste. (i.e. no vulgarity in the graffiti)
Skinners may not change the EULA except to add to it.
Skinners may not change the description except to add to it. (i.e. giving yourself credit for the skins)
Either I, or a Representative of JR must beta the new skins before approving their release.
Reskins will likely have to be hosted on JR, but the DLS might be a possibility too. They may not be hosted on any other website with out direct approval from myself or a leading member of Jointed Rail.
Further restrictions my apply.
Please allow myself (yukonzoom) credit for the 3d mesh.
64.texture.txt |
51 B |
mesh_alpha_numbers |
|
mesh_alpha_numbers / alphanumber_0a.tga |
17.0 kB |
mesh_alpha_numbers / alphanumber_4b.tga |
16.0 kB |
mesh_alpha_numbers / alphanumber_3a.tga |
17.0 kB |
mesh_alpha_numbers / alphanumber_3b.tga |
16.0 kB |
mesh_alpha_numbers / alphanumber_2a.tga |
17.0 kB |
mesh_alpha_numbers / alphanumber_5a.tga |
17.0 kB |
mesh_alpha_numbers / alphanumber_4a.tga |
17.0 kB |
mesh_alpha_numbers / alphanumber_7b.tga |
16.0 kB |
mesh_alpha_numbers / alphanumber_6a.tga |
17.0 kB |
mesh_alpha_numbers / alphanumber_5b.tga |
16.0 kB |
mesh_alpha_numbers / alphanumber_7a.tga |
17.0 kB |
mesh_alpha_numbers / alphanumber_8a.tga |
17.0 kB |
mesh_alpha_numbers / alphanumber_6b.tga |
16.0 kB |
mesh_alpha_numbers / alphanumber_8b.tga |
16.0 kB |
mesh_alpha_numbers / alphanumber_9a.tga |
17.0 kB |
mesh_alpha_numbers / alphanumber_9b.tga |
16.0 kB |
mesh_alpha_numbers / alphanumber_1a.tga |
17.0 kB |
mesh_alpha_numbers / alphanumber_2b.tga |
16.0 kB |
mesh_alpha_numbers / alphanumber_0b.tga |
16.0 kB |
mesh_alpha_numbers / alphanumber_1b.tga |
16.0 kB |
$screenshot$.jpg |
20.4 kB |
64.tga |
32.0 kB |
mesh_body |
|
mesh_body / arn.im |
6.9 kB |
mesh_body / body.lm.txt |
335 B |
mesh_body / attmesh.im |
9.7 kB |
mesh_body / coupler-coupler.texture.txt |
49 B |
mesh_body / digit_1a.texture.txt |
31 B |
mesh_body / digit_2a.texture.txt |
31 B |
mesh_body / digit_2b.texture.txt |
31 B |
mesh_body / digit_1b.tga |
49.0 kB |
mesh_body / digit_3a.texture.txt |
31 B |
mesh_body / digit_3b.texture.txt |
31 B |
mesh_body / digit_2a.tga |
13.0 kB |
mesh_body / digit_4a.texture.txt |
31 B |
mesh_body / digit_4b.texture.txt |
31 B |
mesh_body / digit_4a.tga |
13.0 kB |
mesh_body / digit_5a.texture.txt |
31 B |
mesh_body / digit_3a.tga |
13.0 kB |
mesh_body / digit_5b.texture.txt |
31 B |
mesh_body / digit_4b.tga |
49.0 kB |
mesh_body / digit_5a.tga |
13.0 kB |
mesh_body / digit_6a.texture.txt |
31 B |
mesh_body / digit_6b.texture.txt |
31 B |
mesh_body / digit_6a.tga |
13.0 kB |
mesh_body / grate-grate_alpha.texture.txt |
83 B |
mesh_body / digit_2b.tga |
49.0 kB |
mesh_body / digit_3b.tga |
49.0 kB |
mesh_body / digit_5b.tga |
49.0 kB |
mesh_body / grate_bump.texture.txt |
58 B |
mesh_body / hose.texture.txt |
27 B |
mesh_body / map1.texture.txt |
27 B |
mesh_body / map1_int-map1_int.texture.txt |
51 B |
mesh_body / digit_6b.tga |
49.0 kB |
mesh_body / map1_int_bump.texture.txt |
61 B |
mesh_body / map1_normal.texture.txt |
59 B |
mesh_body / map2.texture.txt |
27 B |
mesh_body / map2_normal.texture.txt |
59 B |
mesh_body / shadow-shadow.texture.txt |
47 B |
mesh_body / shadow.tga |
65.0 kB |
mesh_body / digit_1a.tga |
13.0 kB |
mesh_body / body_d.im |
949.5 kB |
mesh_body / coupler.tga |
257.0 kB |
mesh_body / hose.tga |
49.0 kB |
mesh_body / rightdoor.kin |
69.2 kB |
mesh_body / digit_1b.texture.txt |
31 B |
mesh_body / leftdoor.kin |
69.2 kB |
mesh_body / body_b.im |
1.6 MB |
mesh_body / rightdoor.im |
527.1 kB |
mesh_body / grate_bump.tga |
3.0 MB |
mesh_body / leftdoor.im |
528.6 kB |
mesh_body / shadow.im |
614.2 kB |
mesh_body / body_a.im |
2.0 MB |
mesh_body / body_c.im |
1.3 MB |
mesh_body / body.im |
2.4 MB |
mesh_body / grate.tga |
3.0 MB |
mesh_body / map2.tga |
16.0 MB |
mesh_body / grate_alpha.tga |
3.0 MB |
mesh_body / map2_normal.tga |
16.0 MB |
mesh_body / map1_int_bump.tga |
12.0 MB |
mesh_body / map1.tga |
12.0 MB |
mesh_body / map1_normal.tga |
16.0 MB |
mesh_body / map1_int.tga |
16.0 MB |
doorsopen.wav |
229.7 kB |
jr_traincar.gs |
3.3 kB |
doorsclose.wav |
229.7 kB |
mesh_shadow |
|
mesh_shadow / shadow.im |
238.7 kB |
mesh_shadow / shadow.texture.txt |
29 B |
mesh_shadow / shadow.tga |
65.0 kB |
Общий объём файлов: |
109.0 MB |