A kazillion roads have already been created for Trainz but, nevertheless, none of them seem to meet everyone's needs. So I've created Yet Another Road Network -- a set of models mostly suited for modeling U.S. roads. These probably won't meet everyone's needs either, but hopefully some people will find them useful. :p
This particular model is a spline of six-lane road with no sidewalk, with a shoulder, and divided by a central barrier. The outer lanes on this version have been crudely retextured to add a dashed white line.
See the included naming-conventions.txt file for information about the attributes encoded in the asset's name.
[polygons: 110 per 10m section; textures: 0.41 MB]
This is a crude hack to bring this yarn asset up to build 3.1 and eliminate the '2dm hop' between splines and fixed assets.
It remains the sole property of madeline usher and is subject to her original license terms.
A kazillion roads have already been created for Trainz but, nevertheless, none of them seem to meet everyone's needs. So I've created Yet Another Road Network -- a set of models mostly suited for modeling U.S. roads. These probably won't meet everyone's needs either, but hopefully some people will find them useful. :p
This particular model is a spline of six-lane road with no sidewalk, with a shoulder, and divided by a central barrier. Note that the outermost lanes are not divided by painted lines -- this road is really intended to be used at exits where the outermost lanes are the lanes that are either exiting or merging. Use with 'YARN ExitA 4L DL3 -Si +Sh' and 'YARN ExitB 4L DL3 -Si +Sh'.
See the included naming-conventions.txt file for information about the attributes encoded in the asset's name.
Ver2; speed increased to 45
[polygons: 110 per 10m section; textures: 0.41 MB]