JVC vegetation kit with corrected normals/MESH=10 meters (at 1.0 scale)/ crossed bb/128 triangles: Make your own tree/shrub/grass
Important: To use this tree you need to disable shadows as shadows are shown in the wrong direction.
Follow this procedure:
=====================================================================
1. Clone this asset and open the cloned file in your content manager
2. Rename the asset to your needs
3. replace the thumbnail image
4. Create an image textures (in .png/.jpg/.tga/.bmp format with transparent alpha) and rename them to:
atlas.png
IMPORTANT: use images with the texture size (in pixels):256x256 or 512x512
or 1024x1024 or 2048x2048
5. put the 4 images in the opened editing folder and replace the existing ones
6. adjust the height range tag to fit the object you are using (tree/shrub/grass...)
(the height of this asset is 9 meters if you use the height tag set to 1.0)
7. IGNORE the normal map. leave it as it is.
Example settings for different types:
======================================================================
Grass/flowers & groundcover plants
mesh-scale 0.08,0.12
Shrubs
mesh-scale 0.15,3.5
large trees
mesh-scale 1.5,2.5
Important:See the JVC BLUEPRINTS thread in the freeware section for reference