In revision 4 (Not Posted): Added another switching operation, scenery objects, camera's etc.
Revision 5 was edited by Irving to adjust commodity rates and to replace some cars, engines,
and signals.
Drivers perform, switching, coupling, decoupling, etc.
*4 drivers operate out of 'SuperYard'
*A 5th out of siding at Newtown.
*A 6th out of a siding near Forestry.
These 6 drivers are 'consumed' at the end of their runs.
*2 more drivers operate their Helicopters continually.
*10 more drivers operate out of each of two OUT portals,
generated randomly every 5 minutes (real time.)
Automatic or you can intervene at your peril! <G>
Switch from driver to driver to watch the action!
For Starter's check out 'Chopper' fly-boys's Greg #5 & Kenny #6 (on driver pole.) These guys hardly rest but do land for a few minutes now and then!
Next checkout Train engineer's Dave #7 and David #8. Do this early in the game as they are 'consumed' after one run.
Suggest watching Dave first as Dave starts in 5 min and run is 45 min, David wait is 50 min and run is 25 min.
Be patient as AI sometimes takes awhile!!!
Also Note: Since the portals produce trains randomly you will occasionally experience a traffic jam at a refinery or whatever.
Last unattended test run was well over 2 hours before stopping it!
Typically there are 12 to 18 drivers 'in play' at the same time.
Comments/suggestions will be appreciated.
Enjoy! brookdl@worldlinkisp.com and isroza@att.net