There's got to be a backbone, there's got to be a skeleton to the whole way I perform, but you never want to hit the same note twice during a performance, I think. I think it's always got to be fresh so it doesn't bore me, and I always want to go out on edge.
Skeleton models are made by ScoutingNinja: https://www.blendswap.com/blend/6445 under CC-0 license
The bones (not skull) in this mesh are originally by momentum from blend swap, and edited by me to be more low poly. The license for these are here:
Skeleton by momentum https://www.blendswap.com/blend/6793 CC-BY License.
icon_0.texture.txt |
86 B |
examplesteamlocomotive.gs |
717 B |
mesh |
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mesh / body.lm.txt |
326 B |
mesh / body0_albedo.texture.txt |
57 B |
mesh / hdr |
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mesh / hdr / pbrenv_irradiance.texture.txt |
187 B |
mesh / hdr / pbrenv_radiance.texture.txt |
175 B |
mesh / hdr / pbrenv_irradiance.dds |
1.5 MB |
mesh / hdr / pbrenv_radiance.dds |
8.0 MB |
mesh / nightmode |
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mesh / nightmode / boiler_albedo.texture.txt |
59 B |
mesh / nightmode / boiler_normal.texture.txt |
86 B |
mesh / nightmode / boiler_parameter.texture.txt |
65 B |
mesh / nightmode / boiler_normal.png |
1.0 MB |
mesh / nightmode / nightmode.trainzmesh |
9.2 kB |
mesh / nightmode / boiler_albedo.png |
1.3 MB |
mesh / nightmode / boiler_parameter.png |
1.3 MB |
mesh / body0_normal.texture.txt |
84 B |
mesh / body0_parameter.texture.txt |
63 B |
mesh / body0_normal.png |
342.5 kB |
mesh / body1_albedo.texture.txt |
57 B |
mesh / body1_normal.png |
280.2 kB |
mesh / body1_normal.texture.txt |
84 B |
mesh / body1_albedo.png |
826.4 kB |
mesh / body1_parameter.texture.txt |
63 B |
mesh / boiler_albedo.texture.txt |
59 B |
mesh / boiler_normal.texture.txt |
86 B |
mesh / boiler_parameter.texture.txt |
65 B |
mesh / cab_albedo.texture.txt |
53 B |
mesh / cab_normal.texture.txt |
80 B |
mesh / cab_parameter.texture.txt |
59 B |
mesh / lowest_albedo.texture.txt |
59 B |
mesh / lowest_normal.texture.txt |
86 B |
mesh / lowest_normal.png |
78.5 kB |
mesh / lowest_parameter.texture.txt |
65 B |
mesh / lowest_parameter.png |
87.0 kB |
mesh / lowest_albedo.png |
109.6 kB |
mesh / web_albedo.png |
36.9 kB |
mesh / web_albedo.texture.txt |
53 B |
mesh / web_normal.texture.txt |
80 B |
mesh / web_parameter.texture.txt |
59 B |
mesh / webs.lm.txt |
141 B |
mesh / webs.trainzmesh |
2.0 kB |
mesh / web_parameter.png |
36.7 kB |
mesh / body0_albedo.png |
1.2 MB |
mesh / web_normal.png |
69.4 kB |
mesh / body0_parameter.png |
1.4 MB |
mesh / body_lod0.trainzmesh |
442.0 kB |
mesh / body1_parameter.png |
964.3 kB |
mesh / body_lod1.trainzmesh |
327.0 kB |
mesh / body_lod4.trainzmesh |
11.4 kB |
mesh / boiler_albedo.png |
1.3 MB |
mesh / body_lod3.trainzmesh |
107.5 kB |
mesh / body_lod2.trainzmesh |
263.7 kB |
mesh / boiler_normal.png |
1.0 MB |
mesh / cab_normal.png |
87.3 kB |
mesh / boiler_parameter.png |
1.3 MB |
mesh / cab_albedo.png |
1.0 MB |
mesh / cab_parameter.png |
1.1 MB |
icon_0.tga |
32.0 kB |
thumbnail_0.jpg |
86.3 kB |
Общий объём файлов: |
25.6 MB |