A Dassault-Breguet Super Etendard aircraft, startup model. Armada Argentina during Falklands (Malvinas) war, 1982. Reskin by Papou with permission.
It operates on invisible track.
The aircraft has an automatically operating landing gear. This retracts at takeoff speed set in the script, and lowers at speeds below that setting. The speeds for tilting, landing gear retraction on takeoff, and afterburner speed may be altered in the string table above - speeds are in kph. It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view.
The aircraft will load missiles (products) to the hardpoints. Initially it is configured for missiles on the inner wing hardpoints, these are animated with the H key.
Some of my airports will load or unload products on aircraft. The missiles will not be unloaded at an airport, but if you come in clean, the airport will upload missiles to the hardpoints for use.
The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid2:76656:24060:1, when placed on track and set to the correct number:
- horn H key fires the missiles;
- start or stop engines - use the B key;
- flare the aircraft for takeoff or landing, V key or trigger setting 3;
- tyre smoke on landing, use trigger setting 4;
- drag chute deployment for normal landing, use trigger setting 5;
- activate flares from the rear of the aircraft, use trigger setting 6;
- tailhook deployment for carrier landing, use trigger setting 7;
- catapult launch, trigger setting 8;
- trapping on landing (instant stop), use trigger setting number 9;
- deploy refuelling probe, use trigger setting number 10;
- folding wings, use trigger setting 11;
- bolter - overshoot arrester wires, relaunch - trigger setting number 12
- reduce speed for landing - trigger setting 14.