An FA-18A Hornet Fighter aircraft in US Navy Blue Angels colours, Aircraft N°1, startup model. Reskin by Papou with permission.
It operates on invisible track. The real aircraft has a top speed of 1960 kph and an all up weight of 29900 kg. The model is limited to a speed of 1440 kph.
The aircraft has an automatically operating landing gear. This retracts at takeoff speed (200 kph) set in the script. It lowers at speeds below 200kph. The speeds for tilting, fap retraction, landing gear retraction and on takeoff may be altered in the string table above - speeds are in kph. Landing speed in the string table is between 0 and 1 as a factor of full speed, not kph.
It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view. The aircraft will load and unload passengers at suitable airports.
The aircraft has a number of animations that can be operated by keybpoard keys, or the Aircraft Action Trigger, kuid:76656:24050, when placed on track and set to the correct number:
- start or stop engines - use the B key;
- flare the aircraft for takeoff or landing, V key or trigger setting 3;
- tyre smoke on landing, use trigger setting 4;
- drag chute deployment for normal landing, use trigger setting 5;
- activate flares from the rear of the aircraft, use trigger setting 6;
- tailhook deployment for carrier landing, use trigger setting 7;
- Wing tips fold vertically for carrier parking, use trigger setting 8;
- trapping on landing (instant stop), use trigger setting number 9;
- deploy refuelling probe, use trigger setting number 10;
- folding wings, use trigger setting 11;
- bolter - overshoot arrester wires, relaunch - use trigger setting number 12;
- set speed to approx 40% of maximum speed, for landing approach, trigger setting 14;
- night lighting uses the L key, no trigger key ; See my wepages for further details.
Note: Shadow models are required but cannot be animated to follow aircraft animation in TS12. If you do not like the shadow showing on the body of the aircraft, in the config call up the shadow_inv.im file which is an invisible shadow.
Military and commercial aircraft sometimes use the same keys and trigger settings for differerent animations. If you find conflict on the same route, set the train priority of the trigger and the particular aircraft to a different value to differentiate.