Bell 214 helicopter of SAF Helicopteres, startup model. Reskin by Papou with permission.
The aircraft initially has the engines stopped. Use the B key to start or stop the engines. For AI operations, use the Aircraft Engine Start Rule, kuid2:60238:80004:1
The helicopter will lift and hover above the track, using the H key - use the H key again to lower the helicopter, or the Aircraft Helicopter Takeoff Rule, kuid2:60238:80005:1. Maximum hover height is 15 metres, variable in the string table above, default setting 10 metres.
It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view.
The helicopter is loaded with Hydra missiles in the two pods and the larger Hellfire missiles on the racks. These are all animated and cannot be changed by the user. There is also an operating M230 chain gun. The gun has a random animation when the helicopter is running.
The V key fires the missiles: first press pickles off six hydra, second press fires two Hellfire from the right rack, third press fires two Hellfire from the left rack, and the fourth press fires the chain gun. Subsequent presses recycles the sequence.
The Aircraft Action Trigger, kuid2:76656:24060:1 when placed on track and set to the correct number will operate the following:
- initially the rotors are stationary, use the B key or triggger setting 2 to start or stop the rotors;
- the helicopter will lift and hover above the track, using the H key or trigger setting 1 - use the H key again to lower the helicopter;
- maximum hover height is 15 metres, variable in the string table above, default setting 10 metres;
- the V key (trigger number 3 setting) will operate the missiles and guns as described above.
Military and commercial aircraft sometimes use the same keys and trigger settings for differerent animations. If you find conflict on the same route, set the train priority of the trigger and the particular aircraft to a different value to differentiate.