This session is for Urban IndustRail 6b. It uses only Trainz default rolling stock, apart from an animated Pullman Standard covered hopper for carrying grains (kuid 112358:4750) and its associated bogey (kuid 112358:17), and the Mill Gondola (kuid 124017:5006) and its associated dependencies. The hopper, gondola and dependencies are all on the Download Station.
It is 0545 on a clear cool morning. You can just see the first rays of the sun above the hills on the eastern horizon. Fortunately you were very restrained at the whisky party in the Galore saloon last night, but even so the taste of the strong coffee is very welcome. You have signed on at the Yard Office and have climbed aboard your ATSF SD40-2 that has been idling outside the Dispatchers office.
As you sip the fresh brewed coffee you read the Dispatchers orders -
Pick up and marshal loaded whisky boxcars from distillery and loaded fish boxcars from fish plant at Port Galore.
Proceed south.
At Sydkrome Tools, pick up loaded boxcars.
At Dunedin Harbor, attach and load gondolas with scrap metal.
Proceed south. Stop in loop at Hayfore and check for train orders.
At Steel Works, take loop, unload and leave gondolas at scrap processing plant.
Proceed to Invercargill Transfer and leave boxcars on one of the transfer loops.
Return to Invercargill Loco, turn locomotive and coffee break.
Proceed north.
At Coking Plant, pick up and load gondolas with metallurgical coke.
Proceed north. At Port Arthur, pick up and load grain hoppers with grain.
Proceed to Sydkrome Tools, unload and leave coke gondolas.
Proceed to Galore, unload and leave grain hoppers.
Return to Galore Loco and sign off.
You are authorised to travel at up to 50mph except in yard areas where normal speed restrictions must be observed.
You must give way to all trains at shared track.
Ends.
You will find that the Class 1 railroad freight trainz will be running at 5 minute intervals. The Class 1 railroad trainz use the track with concrete sleepers. However, there are many sections of shared track at squeeze points (bridges, tunnels, ... ) and through some yards. You must ALWAYS give right-of-way to the Class 1 railroad trainz.
Maps and a readme are included.