A flyable A10 Thunderbolt Warthog ground attach aircraft startup model. The A10 had a top speed of 420 mph (665 kph) and an all up weight of 22,950 lbs (10,400 kg). It is known for its 30mm seven barrel gatling gun, which has a distinctive sound. This flying model has a variety of weapons ordinance fitted and has an automatically operating landing gear. This retracts at takeoff speed (180 kph) set in the script. It lowers at speeds below 180kph. The speeds for tilting and landing gear retraction on takeoff may be altered in the string table above - speeds are in kph.
The aircraft tilts and banks realistically. It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view.
The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid2:76656:24060:1, when placed on track and set to the correct number:
- horn H key fires two sets of misslies and the gun in sequence - press the H key multiple times;
- start or stop engines - use the B key;
- flare the aircraft for takeoff or landing, V key or trigger setting 3;
- tyre smoke on landing, use trigger setting 4;
- drag chute deployment for normal landing, use trigger setting 5;
- activate flares from the rear of the aircraft, use trigger setting 6;
- deploy refuelling probe, use trigger setting number 10, time in seconds can be set in the string table;
- set speed to approx 40% of maximum speed, for landing approach, trigger setting 14.
- night lighting uses the L key, no trigger key ; See my wepages for further details.
Note: Shadow models are required but cannot be animated to follow aircraft animation in TS12. If you do not like the shadow showing on the body of the aircraft, in the config call up the shadow_inv.im file which is an invisible shadow.
Military and commercial aircraft sometimes use the same keys and trigger settings for differerent animations. If you find conflict on the same route, set the train priority of the trigger and the particular aircraft to a different value to differentiate. The model uses running numbers so the aircraft numbers (three digits) can be changed.