A Panavia Tornado GR1 aircraft. It operates on invisible track. It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view.
The aircraft has an automatically operating landing gear. This retracts or deploys at takeoff speed set in the string table above. Various functions and speeds (tilting, afterburner cutin speed, and landing gear retraction on takeoff, landing speed, wing sweep speed, refuelling probe deployment) may be altered in the string table above - speeds are in kph, time in seconds.
The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid2:76656:24060:1, when placed on track and set to the correct number:
- to start engines, press the B key or use trigger setting 2. An engine start rule is also available for AI.
- to flare the aircraft for landing, V key.
- fire missiles, H key. A second press fires the cannon, the cycle repeats.
- issue smoke and sound from the tyres when landing, setting 4.
- release dragchute, setting 5.
- to release tail flares, setting 6.
- for carrier operation, lower the tail hook for a set time and retract, setting 7.
- for carrier operation, launch the aircraft from the catapult, setting 8.
- come to a gradual stop on landing, trigger setting 9.
- deploy refuelling probe for a set time and retract, setting 10.
- for carrier operation, bolter or over shoot, setting 12.
- operate engine reverse for landing, setting 13.
- set speed to 40% of maximum speed, for landing approach, trigger setting 14.
Note: Shadow models are required but cannot be animated to follow aircraft animation in TS12. If you do not like the shadow showing on the body of the aircraft, in the config call up the shadow_inv.im file which is an invisible shadow.
See my wepages for further details on using the Action Trigger.