A canadair 415 (now Bomadier) amphibian aircraft as a water bombing aircraft for bush fires. It operates on invisible track. The model is limited to a speed of about 300 kph amd intitially the engines are stopped - use the B key to start or stop engines.
The aircraft does not have an automatically operating landing gear, it must be operated by the H key. The aircraft is by default set up to land on its wheels on invisible track set at ground level. Water level is to be set at 3 metres below ground level. Invisible track for ships and flying boats is also set at ground level, 3 metres above water level. When the wheels are retracted using the H key, the aircraft lowers aprroximately 3.9 metres so that it will land and float on water.
It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view. The aircraft will load and unload passengers at suitable airports.
The speeds for tilting while taxiing and flap retraction, water bombing time, and landing spray time may be altered in the string table above - speeds are in kph, times are in seconds.
The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid:76656:24050, when placed on track and set to the correct number:
- start engines, B key;
- retract or lower wheels for landing on water, H key or trigger setting 2 or trigger setting 15;
- tyre smoke on landing, use trigger setting 4. If the wheels are up, it will automatically issue water spray for landing on water;
- drop water for water bombing for the time defined in the string table, V key or trigger setting 3;
- come to a gradual stop on landing, trigger setting 9.
- set speed to 40% of maximum speed, for landing approach, trigger setting 14.
Military and commercial aircraft sometimes use the same keys and trigger settings for differerent animations. If you find conflict on the same route, set the train priority of the trigger and the particular aircraft to a different value to differentiate. The model uses running numbers so the aircraft numbers (three digits) can be changed.
Note: Shadow models are required but cannot be animated to follow aircraft animation. If you do not like the shadow showing on the body of the aircraft, in the config call up the shadow_inv.im file which is an invisible shadow.
See my wepages for further details on using the Action Trigger.