A Mig 29 (Fulcrum) Russian aircraft. It operates on invisible track.
The aircraft has an automatically operating landing gear. This retracts at takeoff speed set in the script, and lowers at speeds below that setting. The speeds for tilting, landing gear retraction on takeoff, and afterburner speed may be altered in the string table above - speeds are in kph. It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view.
The aircraft will load missiles (products) to the various pylons, including the animated ones. Initially it is fully configured. You can alter or delete the mix of missiles on load hardpoints in Surveyor - use the ? button. The choice is from the Russian Aphid, Alamo, Archer, Adder on the wing animated hard points and fuel tanks or cruise missile on the centre hardpoint. Some missiles cannot be loaded to some points, eg, the fuel tanks are too heavy for the wing tips. See the included Readme file for additional information on hard point location.
Some of my airports will load or unload products on aircraft. The missiles will not be unloaded at an airport, but if you come in clean, the airport will upload missiles to the hardpoints for use.
The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid:76656:24050, when placed on track and set to the correct number:
- horn sound H key is a machine gun firing, or trigger setting 1;
- fire the Alamo, Aphid, and Adder missiles in sequence, use the B key, or trigger setting 2;
- flare the aircraft for landing or on takeoff, use the V key, or trigger setting 3;
- tyre smoke on landing, use trigger setting 4;
- drag chute deployment on landing, use trigger setting 5;
- reduce the aircraft speed to allow the wheels to come down for landing, use trigger setting 6;
- stop the aircraft after landing, use trigger setting number 9.
Military and commercial aircraft sometimes use the same keys and trigger settings for differerent animations. If you find conflict on the same route, set the train priority of the trigger for a particular aircraft to a different value to differentiate.