An F14 Tomcat Fighter aircraft. It operates on invisible track. The real aircraft has a top speed of 2485 kph and an all up weight of 33720 kg. The model is limited to a speed of about 750 kph.
The aircraft has an automatically operating landing gear. This retracts at takeoff speed (220 kph) set in the script. It lowers at speeds below 220kph. The speeds for tilting, landing gear retraction on takeoff, afterburner kickin speed and wing sweep activation speed may be altered in the string table above - speeds are in kph.
The aircraft will load missiles (products) to the various pylons. Initially it is fully configured. Note that the animated missiles cannot be changed. You can alter or delete the mix of missiles on other load hardpoints in Surveyor - use the ? button. The choice is from Paveways, sidewinders, Python 5, Maverick, Pheonix, Sparrow, or fuel tanks. Some missiles cannot be loaded to some points, eg, the fuel tanks are too heavy for the wing tips. See the included Readme file for additional information.
Some of my airports will load or unload products on aircraft. The missiles will not be unloaded at an airport, but if you come in clean, the airport will upload missiles to the hardpoints for use.
It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view. The aircraft will load and unload passengers at suitable airports.
The aircraft has a number of animations that can be operated by keybpoard keys, or the Aircraft Action Trigger, kuid:76656:24050, when placed on track and set to the correct number:
- horn sound H key is a machine gun firing, or trigger setting 1;
- fire the Paveway missiles - use the B key, or trigger setting 2;
- fire the Sidewinder missiles - use the V key, or trigger setting 3;
- tyre smoke on landing, use trigger setting 4;
- drag chute deployment for normal landing, use trigger setting 5;
- activate flares from the rear of the aircraft, use trigger setting 6;
- tailhook deployment for carrier landing, use trigger setting 7;
- trapping on landing (instant stop), use trigger setting number 9
- bolter - overshoot arrester wires, relaunch - use trigger setting number 12
- night lighting uses the L key, no trigger key ; See my wepages for further details.
Military and commercial aircraft sometimes use the same keys and trigger settings for differerent animations. If you find conflict on the same route, set the train priority of the trigger and the particular aircraft to a different value to differentiate.