A Rockwell B-1B Lancer aircraft, startup model. It operates on invisible track.
The aircraft has an automatically operating landing gear. This retracts at takeoff speed set in the script, and lowers at speeds below that setting. The speeds for tilting, landing gear retraction on takeoff, and afterburner speed may be altered in the string table above - speeds are in kph. It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view.
Wing folding is automatic, based on speed. This aircraft will carry missiles as products but does not fire any or drop bombs.
The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid:76656:24050, when placed on track and set to the correct number:
- to start engines, press the B key or trigger setting 2. An engine start rule is also available for AI;
- flare the aircraft for landing or on takeoff, use the V key, or trigger setting 3;
- tyre smoke on landing, use trigger setting 4;
- issue tail flares, use trigger setting number 6;
- trapping on landing (instant stop), use trigger setting number 9;
- set speed to 40% of maximum speed, for landing approach, trigger setting 14.
Military and commercial aircraft sometimes use the same keys and trigger settings for differerent animations. If you find conflict on the same route, set the train priority of the trigger for a particular aircraft to a different value to differentiate.