60 ft. National Steel Car Hy-Cube Boxcar lettered for CCR Blood Orange Livery with ARN.
DISCLAIMER: Blood Orange boxcar with new Razor Lettering for 2024. I did not make this asset as Dave Snow is the original content creator for this mesh who has given permission for reskinning. There were several previous designs in April and May of 2023 that were experimental before deciding to roll with the CCR Diamond Logo as the company's official identity through a trial period. But it didn't take off with me. So I tried an OGH styled R Logo which is like the company's former slanted H Logo. I then decided to revisit the company's 1970 to 1994 Triple Arrow Logo on this asset known as Throwback or Switchback. So far it looks pretty good for a trial run as well. This is The Razor Lettering which works for me and have received positive feedback from others. The final decision will be seen on the CCR locos I release onto the DLS. In addition I experimented with Scarlet as a potential new colour for the company which is formerly known as OGH, but again it didn't take. So I decided to keep the OGH Blood Orange for now that I had in place since 2014 on my model HO scale layout and just replace the title with CCR until further notice. There will be future patch jobs with OGH stock with CCR in fine print by the road numbers. The CCR stands for the Canadian Continental Railroad and is a fictional Class 1 railway that had its inception in 1888. In 1970 it changed its name to Global Motive Railroad after acquiring an American Class 1 and some Class 2 railway companies. In 2002, The Global Motive Railroad eventually changed its name to OGH which stands for Objective Global Heritage. In early 2023 the company decided to go back to its roots by returning to the Canadian Continental Railroad after 52 years. It must be noted that this asset MAY or MAY NOT be prototypical. The author may have taken liberties in its creation such as re-coloring, moving, lengthening, shortening, re-designing, resizing, adding or deleting certain parts of the object, adding non-prototypical logos, etc, therefore there is no guarantee that the asset represents any known item, whether it be buildings, rolling stock, locomotives, or any other real object in the real world.
mesh_alpha_numbers |
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mesh_alpha_numbers / alphanumber_0a.tga |
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mesh_alpha_numbers / alphanumber_1b.tga |
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mesh_alpha_numbers / alphanumber_0b.tga |
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mesh_alpha_numbers / alphanumber_1a.tga |
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mesh_alpha_numbers / alphanumber_2a.tga |
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mesh_alpha_numbers / alphanumber_2b.tga |
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mesh_alpha_numbers / alphanumber_3a.tga |
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mesh_alpha_numbers / alphanumber_3b.tga |
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mesh_alpha_numbers / alphanumber_4a.tga |
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mesh_alpha_numbers / alphanumber_5a.tga |
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mesh_alpha_numbers / alphanumber_4b.tga |
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mesh_alpha_numbers / alphanumber_6a.tga |
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mesh_alpha_numbers / alphanumber_6b.tga |
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mesh_alpha_numbers / alphanumber_5b.tga |
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mesh_alpha_numbers / alphanumber_7a.tga |
16.0 kB |
mesh_alpha_numbers / alphanumber_7b.tga |
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mesh_alpha_numbers / alphanumber_8a.tga |
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mesh_alpha_numbers / alphanumber_8b.tga |
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mesh_alpha_numbers / alphanumber_9a.tga |
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mesh_alpha_numbers / alphanumber_9b.tga |
16.0 kB |
mesh_body |
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mesh_body / alpha textures boxcar 2-alpha textures boxcar 2.texture.txt |
81 B |
mesh_body / boxcar art .texture.txt |
34 B |
mesh_body / arn_csx.im |
6.9 kB |
mesh_body / brake wheel base.texture.txt |
39 B |
mesh_body / coupler new art.texture.txt |
38 B |
mesh_body / digit_1a.texture.txt |
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mesh_body / digit_1a.tga |
16.0 kB |
mesh_body / digit_1b.texture.txt |
31 B |
mesh_body / digit_1b.tga |
16.0 kB |
mesh_body / digit_2a.texture.txt |
31 B |
mesh_body / digit_2b.texture.txt |
31 B |
mesh_body / digit_2a.tga |
16.0 kB |
mesh_body / digit_2b.tga |
16.0 kB |
mesh_body / digit_3a.texture.txt |
31 B |
mesh_body / digit_3b.texture.txt |
31 B |
mesh_body / digit_3a.tga |
16.0 kB |
mesh_body / digit_4a.texture.txt |
31 B |
mesh_body / digit_3b.tga |
16.0 kB |
mesh_body / digit_4b.texture.txt |
31 B |
mesh_body / digit_4a.tga |
16.0 kB |
mesh_body / digit_5a.texture.txt |
31 B |
mesh_body / digit_4b.tga |
16.0 kB |
mesh_body / brake wheel base.tga |
768.0 kB |
mesh_body / digit_5b.texture.txt |
31 B |
mesh_body / digit_5a.tga |
16.0 kB |
mesh_body / digit_6a.texture.txt |
31 B |
mesh_body / digit_6b.texture.txt |
31 B |
mesh_body / digit_5b.tga |
16.0 kB |
mesh_body / door art w lettering.texture.txt |
43 B |
mesh_body / digit_6a.tga |
16.0 kB |
mesh_body / digit_6b.tga |
16.0 kB |
mesh_body / boxcar_60ft_high_cube_des.im |
793.5 kB |
mesh_body / alpha textures boxcar 2.tga |
1.0 MB |
mesh_body / coupler new art.tga |
3.0 MB |
mesh_body / door art w lettering.tga |
12.0 MB |
mesh_body / boxcar art .tga |
16.0 MB |
64.texture.txt |
51 B |
jr_traincar.gs |
64 B |
$screenshot$.jpg |
10.4 kB |
fx_flatcar.gs |
12.5 kB |
64.tga |
32.0 kB |
Общий объём файлов: |
34.1 MB |