Experimental bi-level commuter cab car with ARN and marker lights for push-pull service. Please report any problems or bugs on the forums or PM to sniper297. When in the cab at this end the red tail lights should go out and the ones at the opposite end of the train should come on.
Original bi-level Southern Pacific car by ProTrainz.
The Chicago & Northwestern Railroad introduced push-pull commuter operations about 1960, with a modified coach weighted with extra ballast and incorporating a cab and control stand to operate the engine remotely. When the train reaches the end of the line, instead of turning around the engineer shifts control to the cab car and operates from there, with the engine pushing backwards all the way to Chicago at high speeds. Other railroads adopted the practice and today Metra operates the same way, running normally from Chicago to the suburbs then backing up into the city.
barker.gs |
4.6 kB |
screenshot.jpg |
15.3 kB |
sp_bi-level_body |
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sp_bi-level_body / all_aboard.wav |
13.8 kB |
sp_bi-level_body / brownmetal.texture.txt |
33 B |
sp_bi-level_body / brownmetal.tga |
12.0 kB |
sp_bi-level_body / door.texture.txt |
27 B |
sp_bi-level_body / door.tga |
32.5 kB |
sp_bi-level_body / doors.evt |
112 B |
sp_bi-level_body / door_left.im |
5.2 kB |
sp_bi-level_body / door_left.kin |
3.2 kB |
sp_bi-level_body / door_open.wav |
22.5 kB |
sp_bi-level_body / door_right.im |
5.1 kB |
sp_bi-level_body / door_right.kin |
3.2 kB |
sp_bi-level_body / env_metal.bmp |
12.1 kB |
sp_bi-level_body / env_metal.texture.txt |
32 B |
sp_bi-level_body / fred.texture.txt |
27 B |
sp_bi-level_body / fred.tga |
192.5 kB |
sp_bi-level_body / fred2_body.im |
15.6 kB |
sp_bi-level_body / grey.texture.txt |
27 B |
sp_bi-level_body / grey.tga |
3.0 kB |
sp_bi-level_body / headlight.im |
492 B |
sp_bi-level_body / legs-legs.texture.txt |
43 B |
sp_bi-level_body / legs.tga |
2.0 kB |
sp_bi-level_body / lighting.im |
672 B |
sp_bi-level_body / night |
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sp_bi-level_body / night / env_metal.bmp |
12.1 kB |
sp_bi-level_body / night / env_metal.texture.txt |
32 B |
sp_bi-level_body / night / night.im |
2.2 kB |
sp_bi-level_body / night / texture_a.texture.txt |
32 B |
sp_bi-level_body / night / texture_a.tga |
1.5 MB |
sp_bi-level_body / night / windows-windows.texture.txt |
49 B |
sp_bi-level_body / night / windows.tga |
8.0 kB |
sp_bi-level_body / outside.im |
568 B |
sp_bi-level_body / plow.im |
1.8 kB |
sp_bi-level_body / rails-rails.texture.txt |
45 B |
sp_bi-level_body / rails.tga |
8.0 kB |
sp_bi-level_body / red-redlite.texture.txt |
45 B |
sp_bi-level_body / red-tlitebmp.texture.txt |
26 B |
sp_bi-level_body / red.texture.txt |
26 B |
sp_bi-level_body / red.tga |
12.5 kB |
sp_bi-level_body / redlight.texture.txt |
31 B |
sp_bi-level_body / redlight.tga |
12.0 kB |
sp_bi-level_body / redlite.tga |
16.5 kB |
sp_bi-level_body / roof1.texture.txt |
28 B |
sp_bi-level_body / roof1.tga |
12.0 kB |
sp_bi-level_body / sp_bi-level_body.im |
526.4 kB |
sp_bi-level_body / sp_bi-level_body.lm.txt |
257 B |
sp_bi-level_body / sp_bi-level_body_lo.im |
381.9 kB |
sp_bi-level_body / sp_bi-level_body_med.im |
508.7 kB |
sp_bi-level_body / textbch1.texture.txt |
31 B |
sp_bi-level_body / textbch1.tga |
192.5 kB |
sp_bi-level_body / texture_a.texture.txt |
32 B |
sp_bi-level_body / texture_a.tga |
1.5 MB |
sp_bi-level_body / windows.texture.txt |
30 B |
sp_bi-level_body / windows.tga |
8.0 kB |
sp_bi-level_body / yellow.texture.txt |
29 B |
sp_bi-level_body / yellow.tga |
3.5 kB |
sp_bi-level_shadow |
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sp_bi-level_shadow / black.texture.txt |
28 B |
sp_bi-level_shadow / black.tga |
812 B |
sp_bi-level_shadow / sp_bi-level_shadow.im |
19.6 kB |
Общий объём файлов: |
5.0 MB |