A Boeing 737-232/adv Canadian North aircraft, a small version of the 737. It operates on invisible track and will load passengers at a suitable landing area. The real aircraft has a top speed of 780 kph. It can carry 102 to 130 passengers.
The aircraft has an automatically operating landing gear. This retracts at takeoff speed (240 kph) set in the script. It lowers at speeds below 240kph. Flaps operate automatically, speed set in string table above. The speeds for tilting and landing gear retraction, flap operation may be altered in the string table above - speeds are in kph.
It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view. The aircraft will load and unload passengers at suitable airports.
The aircraft has a number of animations that can be operated by keybpoard keys, or the Aircraft Action Trigger, kuid:76656:24050, when placed on track and set to the correct number:
- to start engines, press the B key or use trigger setting 2. An engine start rule is also available for AI.
- issue smoke and sound from the tyres when landing, use trigger setting 4.
- to flare the aircraft for landing, trigger setting 7 or V key.
- come to a gradual stop on landing, trigger setting 9.
- use reverse thrust on engines for 10 seconds trigger setting 13.
- set speed to 40% of maximum speed, for landing approach, trigger setting 14.
Note: Shadow models are required but cannot be animated to follow aircraft animation. If you do not like the shadow showing on the body of the aircraft, in the config call up the shadow_inv.im file which is an invisible shadow.
See my wepages for further details on using the Action Trigger.