A McDonnell Douglas F-15E Strike Eagle Startup aircraft. It operates on invisible track.
The aircraft has an automatically operating landing gear. This retracts at takeoff speed (240 kph) set in the script. It lowers at speeds below 240kph. The speeds for tilting, afterburner cutin speed, and landing gear retraction on takeoff may be altered in the string table above - speeds are in kph.
It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view. The cockpit is lit up at night, use the L key. The aircraft has an animated HUD (Heads UP Display), operating above 300kph. Flaps operate automatically at speeds below 210kph.
The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid:76656:24050, when placed on track and set to the correct number:
- to start engines, press the B key or use trigger setting 2. An engine start rule is also available for AI. The pilot starts the flashers, tests the elevators and rudder and starts the engines.
- fire missiles, H key.
- issue smoke and sound from the tyres when landing, use trigger setting 4.
- to flare the aircraft for landing, trigger setting 7 or V key.
- come to a gradual stop on landing, trigger setting 9.
- set speed to 40% of maximum speed, for landing approach, trigger setting 14.
Note: Shadow models are required but cannot be animated to follow aircraft animation. If you do not like the shadow showing on the body of the aircraft, in the config above call up the shadow_inv.im file which is an invisible shadow.
See my wepages for further details on using the Action Trigger.