A flyable Piper Cub J-3 aircraft, which displays a lighted sign at night (press L key). Some speed values that trigger actions may be altered in the string table above - speeds are in kph. Note landing speed above is a fraction of full speed, eg 0.45, not kph.
The aircraft is set up to show a flashing light display beneath the aircraft at night. You may change the words or images on any light.tga file, it requires the alpha lights.bmp file to match, black is transparent, and white is opaque. A sample lettering.tga file is included in the model, so you can make your own signs. There are other coloured lights, red, green, blue, and yellow in the file that you can use to make different coloured letters.
To make your lights operate, for example you have changed the lights1.tga file and lights1.bmp files, make sure the default-night entries above point to the correct files, eg:
mesh body/night1.im
anim body/night1.kin
It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view. It does load passengers at suitable airports. Initially the engines are stopped, Use the B key to start or stop engines. On startup, the pilot tests the rudder and tail elevators.
The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid2:76656:24060:1, when placed on track and set to the correct number:
- to start engines, press the B key or use trigger setting 2. An engine start rule is also available for AI.
- open side doors, H key.
- issue smoke and sound from the tyres when landing, use trigger setting 4.
- to flare the aircraft for landing, trigger setting 7 or V key.
- come to a gradual stop on landing, trigger setting 9.
- set speed to 40% of maximum speed, for landing approach, trigger setting 14.
- show lighted sign at night, L key.
Note: Shadow models are required but cannot be animated to follow aircraft animation. If you do not like the shadow showing on the body of the aircraft, in the config call up the shadow_inv.im file which is an invisible shadow.